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Artificial Intelligence touches almost everything we are doing these days. All of our computer vision applications, including markerless motion capture, photogrammetry, camera and object tracking, and face replacement leverage AI. Our facial capture tools use deep neural networks and have been used to great effect in major feature productions. Our AI model training methods are well integrated into production workflows.

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Computer vision is the heart of what we do. Motion Capture, Object Scanning, Tracking, & Recognition, Photogrammetry, and more. We have decades of experience that we expand with the latest advances in processors, sensors, artificial intelligence, and other technical advances.

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We use the latest parallel GPU algorithms to achieve real-time processing for many of our applications. Ranging from Face and Body replacement, Deep Compositing, background replacement, De-Aging, Camera Tracking, Synchronous Collaboration, and all the other typical applications like Motion Capture, Smart Stage Control, and gaming.

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We are big believers in nVidia’s Omniverse. Using the Omniverse platform, we take advantage of the great foundation already laid out. Our development times are faster and integrate well across pipelines.

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In-camera effects means real-time. We handle body and facial motion capture from the picture camera video source, performer / object removal, background patching, and face/body replacement. Shoot on a smart stage, and anyone can be anybody anywhere.

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We wrote the book on Motion Capture. Literally (Understanding Motion Capture). VisionData engineers wrote the very first motion capture solver, created an early gait analysis lab used to create the first smart prosthetics. Integrated the first motion capture use for video games and have written custom finger tracking software for triple A games. We’ve created the first production workflow for Performance Capture on the unexpectedly beloved THE POLAR EXPRESS, have developed some novel modern tracking methods, and integrated AI into the overall mocap process.

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Mandalorian made LED Panel Smart Stages famous. We keep them running. Down time for any shoot is frustrating and expensive. Even more so when you shoot on smart stages. Need to revise a background? That’s downtime. Expensive real-time artists need to update the projects and rebake. We set you up so Maya artists can update scenes while you shoot. Yep.

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Live to Tape, Live Stream/Broadcast, On-Set Visualization… We replace faces in real-time. With a single source photo, and any video source, including webcam, our tools can put Nick Cage on John Travolta in real-time. We get even better results when we train our AI model with a performer-specific range of motion.

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Our crew has designed entire animation and visual effects pipelines, on-set visualization workflows, ux for social media platforms, groundbreaking performance capture, and emerging virtual production. We provide elegant, intuitive, and efficient workflows that include software, hardware, and practical integration.

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Real-time, Computer Vision, and Remote Presence are essential in modern medical techniques. We have experience in medicine and can help apply the newest technologies to the latest medical techniques.

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Tech companies do ground breaking work, but sometimes there can be some formalities that cause delays. We can help development with quick iterations. We have experience working at the biggest tech companies with good insights on many processes.

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We got our starts in Mechanical Engineering and have navigated an eclectic technical path since. We have written software to control production lines and evaluate products coming down the line. With our AI, Object Recognition, and other Real-Time Computer Vision technology, we are poised to do a lot more.

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We’ve been gaming for a long time. Our developers have written full game engines (alpha) for Three Space Imagery’s Reverence (1996). Our experts founded early video game companies and integrated the first motion capture used in video games (Namco’s Soul Edge). We’ve also done work for Electronic Arts, Activision, Sony Interactive, Eidos, and others. We know Unreal ridiculously well, and have been getting it to do things it was never intended to do since UE 3.

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Augmented Reality, Virtual Reality, Mixed Reality, AR, VR, XR… all the realities. It’s a spectrum. We’ll even throw in Virtual Production. It all needs Stereoscopic Real-Time tracking, render, and compositing. Our crew has experience designing Virtual Production pipelines before it was even a thing. Complemented by experience at Google Daydream and Meta Reality Labs, we’re here to help with virtually all of it.

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Pre-production through post, we know visual effects. And we integrate real-time engines for the process. Previs. Techviz. Postviz. Set Acquisition, On-set supervision, Stereo, paint, roto, matchmove, modeling, rigging, character fx, cloth, lighting, rendering, comp, DIT. We got you covered.

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We’ve been working in 3D animation since (almost) the beginning at some of the biggest studios, on some of the biggest features. We’ve developed foundational techniques that have set industry standards. From concept through comp, we can help.

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We know Character Rigging. We’ve worked on some of the first iconic character rigs (Babe, Shrek, Spider-Man, Superman…) and developed foundational techniques that are used across industries. We've developed deformers, facial rigging solutions, animation UI/UX, and a lot more.

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Getting assets into game engines can be difficult and tedious work. We can drastically reduce the time that this can take. Our tools validate that assets are game-engine compatible and then convert them ready for game engine use. We even take care of the PBR shaders and materials.

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We have written plugins for many of the usual DCC (Digital Content Creation) packages including Maya, Nuke, Houdini, Unreal, MotionBuilder, and more. We have TouchDesigner and the Adobe Creative Cloud suite covered too.

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Sometimes you need a specific device that really should exist but just doesn’t. Sometimes your process would be so much better if only…. We’ve been there, and we create our own hardware integrations. We can help you do the same.

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There can be a lot of technology overlap and “unintentional collaboration” in the animation/vfx/gaming space. We helped sort out what came from where to accurately resolve intellectual property disputes.

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We are always up for something new. If you have general software development needs, we have expertise in python, c, c++, c#, cuda, javascript, php, wpf, qt, imgui, and some other very esoteric languages. We handle many platforms as well, including Windows, Linux, and IOT devices, such as Jetson.

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